1 342 APR 83 D H 2 -- HARVEST -- D N 1 1 = GAMES D N 1 2 = NOVELTIES D N 1 3 = UTILITIES D N 1 4 = GRAPHICS D N 1 5 = EDUCATIONAL D N 2 6 = TUTORIALS R 0 0 6 9 16 21 30 36 42 D H 3 -- GAMES -- D N 1 1 = ONE FOUNDATION D N 1 2 = EVEN WINS D N 1 3 = 3-D TIC TAC TOE D N 1 4 = PREVIOUS MENU D N 1 5 = NOVELTIES R 0 0 5 48 55 62 1 16 D H 3 -- NOVELTIES -- D N 1 1 = IBM ONE-LINER D N 1 2 = PREVIOUS MENU D N 2 3 = UTILITIES R 0 0 3 69 1 21 D H 2 -- UTILITIES -- D N 1 1 = MX80 PRINT MODES D N 1 2 = APPLE II COPY D N 1 3 = TRACE D N 1 4 = LINE NUMBER LISTER D N 1 5 = TEXT FILE READER D N 1 6 = PREVIOUS MENU D N 1 7 = GRAPHICS R 0 0 7 76 83 90 97 104 1 30 D H 2 -- GRAPHICS -- D N 1 1 = LOW RES PAINTER D N 1 2 = HIGH RES DRAWING D N 1 3 = PREVIOUS MENU D N 2 4 = EDUCATIONAL R 0 0 4 111 118 1 36 D H 2 -- EDUCATIONAL -- D N 1 1 = ADDITION & SUBTRACTION DRILL D N 1 2 = MULTIPLICATION FLASH CARDS D N 1 3 = PREVIOUS MENU D N 2 4 = TUTORIALS R 0 0 4 126 133 1 42 D H 2 -- TUTORIALS -- D N 1 1 = INTERACTIVE PROGRAMMING D N 1 2 = INPUT ANYTHING DEMO D N 1 3 = FAST HI-RES ERASE D N 3 4 = PREVIOUS MENU R 0 0 4 140 147 154 1 D H 1 -- ONE FOUNDATION -- D N N SENT TO US BY: PAUL ZELMAN D N N 739 TIFFT STREET D N 2 BUFFALO, NEW YORK 14220 D N 1 1 = ABOUT ONE FOUNDATION D N 2 2 = RUN ONE FOUNDATION R 0 0 2 161 172 D H 2 -- EVEN WINS -- D N N SENT TO US BY: GENE WEBER D N N 815 POPLAR D N 2 HELENA, ARKANSAS 72342 D N 1 1 = ABOUT EVEN WINS D N 3 2 = RUN EVEN WINS R 0 0 2 174 180 D H 2 -- 3-D TIC TAC TOE -- D N N SENT TO US BY: DAVID STORM D N N 735 COLUSA AVENUE D N 2 EL CERRITO, CA 94530 D N 1 1 = ABOUT 3-D TIC TAC TOE D N 2 2 = RUN 3-D TIC TAC TOE R 0 0 2 182 191 D H 2 -- IBM ONE-LINER -- D N N SENT TO US BY: TOM MCDONALD D N N 3308 LOOKOUT DRIVE D N 2 HUNTSVILLE, ALA 35801 D N 1 1 = ABOUT IBM ONE-LINER D N 2 2 = RUN IBM ONE-LINER R 0 0 2 193 199 D H 2 -- MX 80 PRINT MODES -- D N N SENT TO US BY: NORMAN REEVES D N N 310 MCKINLEY D N 2 PITMAN, NJ 08071 D N 1 1 = ABOUT MX 80 PRINT MODES D N 2 2 = RUN MX 80 PRINT MODES R 0 0 2 201 208 D H 1 -- APPLE II COPY -- D N N SENT TO US BY: JOEL M. MCWILLIAMS D N N 2751 VALLEY RIDGE D N 2 SAN ANGELO, TEXAS 76904 D N 1 1 = ABOUT APPLE II COPY D N 2 2 = RUN APPLE II COPY R 0 0 2 210 217 D H 2 -- TRACE -- D N N SENT TO US BY: CHAD ADAMS D N N 13823 FOREST AVENUE D N 2 DOLTON, ILL 60419 D N 1 1 = ABOUT TRACE D N 2 2 = RUN TRACE R 0 0 2 221 232 D H 1 -- LINE NUMBER LISTER -- D N N SENT TO US BY: ELLIS MCDANIELS D N N 199 COLUMBIA DRIVE D N 2 WILLIAMSVILLE, NY 13221 D N 1 1 = ABOUT LINE NUMBER LISTER D N 2 2 = RUN LINE NUMBER LISTER R 0 0 2 234 242 D H 1 -- TEXT FILE READER -- D N N SENT TO US BY: CHRISTOPHER LOTT D N N 2936 WELLESLEY DRIVE D N 2 COLUMBUS, OHIO 43221 D N 1 1 = ABOUT TEXT FILE READER D N 2 2 = RUN TEXT FILE READER R 0 0 2 244 253 D H 2 -- LOW RES PAINTER -- D N N SENT TO US BY: R. W. LUBY D N N 117 LAKE SHORE DRIVE D N 2 CARY, ILL 60013 D N 1 1 = ABOUT LOW RES PAINTER D N 2 2 = RUN LOW RES PAINTER R 0 0 2 255 267 D H 1 -- HI RES DRAWING -- D N N SENT TO US BY: NEAL OLSON D N N GRANITE FALLS D N N HWY 212 WEST D N 2 GRANITE FALLS, MN 56241 D N 1 1 = ABOUT HI RES DRAWING D N 2 2 = RUN HI RES DRAWING R 0 0 2 269 281 D H 2 -- ADDITION & SUBTRACTION DRILL -- D N N SENT TO US BY:JOHN BEIDLER D N N UNIVERSITY OF SCRANTON D N 2 SCRANTON, PA 18510 D N 1 1 = ABOUT ADDITION & SUBTRACTION DRILL D N 2 2 = RUN ADDITION & SUBTRACTION DRILL R 0 0 2 283 295 D H 2 -- MULTIPLICATION FLASH CARDS -- D N N SENT TO US BY: D. MICHAEL HIBBS D N N 1416 B AVENUE D N 2 VINTON, IOWA 52349 D N 1 1 = ABOUT MULTIPLICATION FLASH CARDS D N 2 2 = RUN MULTIPLICATION FLASH CARDS R 0 0 2 297 307 D H 2 -- INTERACTIVE -- D N N SENT TO US BY: ALEX MAY D N N 510 SCHOOLHOUSE LANE D N 2 TUCKAHOE, NJ 08250 D N 1 1 = ABOUT INTERACTIVE D N 2 2 = RUN INTERACTIVE R 0 0 2 309 316 D H 2 -- INPUT ANYTHING DEMO -- D N N SENT TO US BY: DUNCAN MACGREGOR D N N 2110 REGIS DRIVE D N 2 DAVIS, CA 95616 D N 1 1 = ABOUT INPUT ANYTHING DEMO D N 2 2 = RUN INPUT ANYTHING DEMO R 0 0 2 318 330 D H 2 -- FAST HI-RES ERASE -- D N N SENT TO US BY: THOMAS J. CLUNE D N N 28 ELBOW LANE D N 2 LEVITTOWN, NY 11756 D N 1 1 = ABOUT FAST HI-RES ERASE D N 2 2 = RUN FAST HI-RES ERASE R 0 0 2 332 341 D H 1 -- ONE FOUNDATION -- D N 1 THE 'BIG Z' STRIKES AGAIN WITH A D N 1 REALLY SLICK DECK OF HI-RES CARDS. HE D N 1 GOT THE IDEA FROM 'THE PAN BOOK OF CARD D N 1 GAMES' BY HERBERT PHILLIPS. METHINKS D N 1 WE'LL BE SEEING MORE Z-TALENT IN FUTURE D N 1 ISSUES OF SOFTDISK. D N N FILES: ONE FOUNDATION, FOUNDATION, D N 1 CARD.SHPS.A$1000.L$90A. D N 1 1=RUN IT 2=PREV MENU 3=EVEN WINS R 0 0 3 172 9 55 D H N )RUN ONE FOUNDATION R 0 0 1 48 D H 1 -- EVEN WINS -- D N 1 THE COMPUTER GETS BETTER AT THIS D N 1 GAME AS YOU PLAY. IT'S TOUGH TO WIN D N 2 20 GAMES IN ROW. THE RECORD IS 32. D N 1 1=RUN IT 2=PREV MENU 3=3D TIC TAC TOE R 0 0 3 180 9 62 D H N )RUN EVEN.WINS R 0 0 1 55 D H 1 -- 3-D TIC TAC TOE -- D N 1 FROM 'CREATIVE COMPUTING', 1978. D N 1 DAVE USED MICROSOFT'S 'TASC COMPILER' D N 1 TO SPEED IT UP. CATALOG THE FRONT OF D N 1 THIS DISK TO SEE THE ORIGNAL BASIC. D N N FILES:THREE-D TIC TAC TOE, RUNTIME, D N 1 THREE-D TIC TAC TOEOBJ. D N 1 1=RUN IT 2=PREV MENU 3=IBM ONE-LINER R 0 0 3 191 9 69 D H N )RUN THREE-D TIC TAC TOE R 0 0 1 62 D H 1 -- IBM ONE-LINER -- D N 1 TOM SAW THIS RUNNING ON AN IBM-PC D N 1 AND REPLICATED IT FOR THE APPLE. IT D N 1 WAS WELL WORTH THE EFFORT. NEED COLOR. D N 1 1=RUN IT 2=PREV MENU 3=PRINT MODES R 0 0 3 199 16 76 D H N )RUN IBM.ONE-LINER R 0 0 1 69 D H 1 -- MX80 PRINT MODES -- D N 1 FOR THE EPSON MX80. ALL OF THOSE D N 1 SPECIAL PRINT MODE ESC-CHARACTERS WE D N 1 FORGET SO EASILY. IF YOU HAVE A DIFF- D N 1 ERENT PRINTER, MODIFY IT FOR YOURS. D N 1 1=RUN IT 2=PREV MENU 3=APPLE II COPY R 0 0 3 208 21 83 D H N )RUN MX80 III F/T R 0 0 1 76 D H 1 -- APPLE II COPY -- D N 1 THIS IS A HOME-MADE VERSION OF D N 1 'COPYA'. IT WILL COPY A DISK FROM ONE D N 1 DRIVE TO ANOTHER. IT TOOK A LOT OF WORK D N 1 AND PLENTY OF SMARTS. LEARN FROM IT. D N 1 1=RUN IT 2=PREV MENU 3=TRACE R 0 0 3 217 21 90 D H N DON'T RUN THIS NOW. IT WILL COPY OVER D N N A DISK. TYPE 'RUN APPLE II COPY' WHEN D N N YOU WANT TO USE IT. R 0 0 1 21 D H 1 -- TRACE -- D N 1 AS IT SAYS IN YOUR APPLE REFERENCE D N 1 MANUAL, TRACE IS NOT AVAILABLE ON AN D N 1 APPLE WITH AUTOSTART ROM(SEE P.51). D N 1 BRUN TRACE, THEN ENTER THE MONITOR D N 1 (CALL -151). THEN FROM THE MONITOR, D N 1 *(ADDRESS IN HEX)CTRL-Y D N 1 FOR EXAMPLE, APPLESOFT PGMS START AT D N 1 $801. SO, *801(CTRL-Y) RUNS IT. D N 1 1=RUN IT 2=PREV MENU 3=LINE NUMBERS R 0 0 3 232 21 97 D H N )BRUN TRACE R 0 0 1 90 D H 1 -- LINE NUMBER LISTER -- D N 1 THIS 'EXEC FILE' GIVES YOU A LIST D N 1 OF THE LINE NUMBERS OF THE APPLESOFT D N 1 PROGRAM IN MEMORY. JUST 'EXEC LNL'. D N 1 IT USES THE LINE NUMBERS LESS THAN 10 D N 1 ITSELF, SO IT WON'T LIST THEM FOR YOU. D N 1 1=RUN IT 2=PREV MENU 3=FILE READER R 0 0 3 242 21 104 D H N )EXEC LNL R 0 0 1 97 D H 1 -- TEXT FILE READER -- D N 1 THIS IS A QUICK AND SLICK LITTLE D N 1 TEXT FILE READER. UNLIKE OUR OWN D N 1 'SUPERRAT' OR JIM WEILER'S 'Q&D RAT', D N 1 THIS ONE ONLY READS SEQUENTIAL FILES. D N 1 USE IT TO READ 'DDM INPUT ANYTHING D N 1 SOURCE' ON THIS DISK. D N 1 1=RUN IT 2=PREV MENU 3=LO-RES PAINTER R 0 0 3 253 21 111 D H N )RUN TEXT FILE READER R 0 0 1 104 D H 1 -- LOW RES PAINTER -- D N 1 YOU'RE THE LO-RES ARTIST. MOVE THE D N 1 CURSOR IN THE COLOR OF YOUR CHOICE. D N 1 JUST PAINT AWAY. TAKE A LOOK AT 'TRAIN D N 1 ENGINE' - AN EXAMPLE SUPPLIED BY THE D N 1 AUTHOR. YOU CAN SAVE YOUR ART WORK, D N 1 BUT THERE IS NO ROOM ON THIS DISK. SO D N 1 COPY THIS TO ANOTHER DISK FIRST. D N N FILES:STARTER, LOW RES PAINTER INST, D N 1 LOW RES PAINTER, TRAIN ENGINE D N 1 1=RUN IT 2=PREV MENU 3=HI-RES DRAWING R 0 0 3 267 30 118 D H N )RUN STARTER R 0 0 1 111 D H 1 -- HI RES DRAWING -- D N 1 WRITTEN BY NEAL WHO IS 16, THIS D N 1 PROGRAM MAKES YOU A HI-RES ARTIST. AS D N 1 A START LOOK AT 'SOFTDISK.SAMPLE.PIC'. D N 1 TO SAVE A PICTURE YOU'LL NEED ABOUT 34 D N 1 SECTORS - BUT THIS DISK IS FULL! D N 1 AS ALWAYS IF YOU GET AN 'OUT OF MEMORY' D N 1 ERROR, TYPE 'FP'. THEN RUN. USE COLOR. D N N FILES:HI.RES.DRAWING.AID, DRAWING SHAPE D N 1 SOFTDISK.SAMPLE.PIC. D N 1 1=RUN IT 2=PREV MENU 3=MATH DRILL R 0 0 3 281 30 126 D H N )RUN HI.RES.DRAWING.AID R 0 0 1 118 D H 1 -- ADDITION & SUBTRACTION DRILL -- D N 1 THIS PROGRAM SAVES ERRORS TO THE D N 1 DISK SO THE TEACHER OR STUDENT CAN D N 1 LATER REVIEW THE PROBLEMS WHICH GAVE D N 1 THE STUDENT DIFFICULTY. IT TESTS ON D N 1 ADDITION OR SUBTRACTION OF MULTI-DIGIT D N 1 NUMBERS. THE MOST INTRICATE PROGRAM OF D N 1 ITS TYPE WE'VE RECEIVED. D N N FILES:START.DRILLS,ADD.DRILL,SUB.DRILL, D N 1 DRILL.REVIEW,ABOUT.DRILLS. D N N 1=RUN IT 2=PREV MENU 3=MULT. DRILL R 0 0 3 295 36 133 D H N )RUN ABOUT.DRILLS R 0 0 1 126 D H 1 -- MULTIPLICATION FLASH CARDS -- D N 1 THIS PROGRAM TESTS YOU ON YOUR D N 1 'TIMES TABLES'. IT SAVES ERRORS TO THE D N 1 DISK FOR LATER REVIEW. MICHAEL SAID D N 1 A TALKING VERSION IS FORTHCOMING. I D N 1 AM THRILLED BY THE MERE THOUGHT OF IT. D N N FILES:MULTIPLICATION FLASH CARDS, D N 1 READ MULT. OF FLASH CARDS D N 1 1=RUN IT 2=PREV MENU 3=INTERACTIVE R 0 0 3 307 36 140 D H N )RUN MULTIPLICATION FLASH CARDS R 0 0 1 133 D H 1 -- INTERACTIVE PROGRAMMING -- D N 1 A REAL TUTORIAL ON LEARNING TO D N 1 USE 'INPUT'. THOSE OF YOU WHO ARE D N 1 NEW AT THIS WILL FIND THIS A REAL HELP D N 1 GETTING STARTED IN BASIC. D N 1 1=RUN IT 2=PREV MENU 3=INPUT ANYTHING R 0 0 3 316 42 147 D H N )RUN INTERACTIVE R 0 0 1 140 D H 2 -- INPUT ANYTHING DEMO -- D N 1 THIS LITTLE DEMO PROVIDES A METHOD D N 1 FOR CAPTURING ANY STRING INCLUDING A D N 1 COMMA IN A STRING VARIABLE. JUST 'BRUN D N 1 DDM INPUT ANYTHING.OBJ' THEN 'CALL 768, D N 1 A$' FROM YOUR PROGRAM TO CAPTURE THE D N 1 STRING INPUT TO THE KEYBOARD IN A$. D N N FILES: DDM INPUT ANYTHING SOURCE, D N N DDM INPUT ANYTHING DEMO, D N 1 DDM INPUT ANYTHING.OBJ. D N 1 1=RUN IT 2=PREV MENU 3=HI-RES ERASE R 0 0 3 330 42 154 D H N )RUN DDM INPUT ANYTHING DEMO R 0 0 1 147 D H 1 -- FAST HI-RES ERASE -- D N 1 RUN THIS DEMO ON YOUR COLOR MONITOR D N 1 TO FILL THE HI-RES SCREEN WITH ANY HI- D N 1 RES COLOR IN A FRACTION OF A SECOND. D N 1 READ THE PROGRAM FOR THE MAIN LOOP D N 1 WHICH MAKES IT CLEAR HOW TO DO IT IN D N 1 YOUR OWN PROGRAMS. D N 1 1=RUN IT 2=PREV MENU 3=HARVEST MENU R 0 0 3 341 42 1 D H N )RUN FAST.HIRES.ERASE R 0 0 1 154